Genre: Roguelite
Release date: 2021
Platform: PC
My roles: Game and Level Designer, Lead Programmer (Gameplay, UI & Sound)
Synopsis:
Descend to the heart of the hive and crush their queen in order to free this "atrocity-infested" planet. Earn credits, upgrade your suit, loot powerful weapons and try not to die.
My tasks:
Design and program the player controller.
Design and program the procedural dungeon generation system.
Design the upgrade, power up and module system.
Designed the weapon system.
Designed and implemented the random loot system.
Guns
Handgun
Gatling gun
Shotgun
Procedural generation
Generation of the dungeon path from first to last room
Filling the empty rooms with randomly generated rooms
Screenshot gallery
Study about the Upgrade / Module / Power-Up system