Genre: Platformer
Release date: 2020
Platform: PC
My roles: Game and Level Designer, Lead Programmer (Gameplay, UI & Sound)
Synopsis:
Sergio is back from the dead for one night, during El Dia de los Muertos, in order to gather as many sweets as he can. Do your best to gather all of the candy spread across more than 10 different platforming levels and get to the end in one piece.
My tasks:
Design and program the player controller in Unity.
Program the props and different interactable objects in the game such as Sweets, Piñatas and Spikes.
Design and implement the platform system. That includes traversable platforms and falling platforms.
Implement the graphic assets such as tile palettes and animations.
Implement the player sounds.
Game trailer
Screenshot gallery